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- aaaaccccssssiiiizzzzeeee((((3333GGGG)))) aaaaccccssssiiiizzzzeeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- aaaaccccssssiiiizzzzeeee - specify the number of bitplanes per color component in the
- accumulation buffer
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- FFFFOOOORRRRTTTTRRRRAAAANNNN SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee aaaaccccssssiiiizzzzeeee((((ppppllllaaaannnneeeessss))))
- iiiinnnntttteeeeggggeeeerrrr****4444 ppppllllaaaannnneeeessss
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _p_l_a_n_e_s specifies the number of bitplanes to be reserved for each color
- component in the accumulation buffer. Accepted values are 0
- (default) and 16.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- Rendered images are accumulated (see aaaaccccbbbbuuuuffff) into a framebuffer with more
- than 8 bits per color component. aaaaccccssssiiiizzzzeeee specifies the size of the
- accumulation buffer. You must call ggggccccoooonnnnffffiiii after aaaaccccssssiiiizzzzeeee to activate the
- new size specification.
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- By default the accumulation buffer size is zero, meaning that images
- cannot be accumulated.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- acbuf, drawmo, gconfi
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- NNNNOOOOTTTTEEEESSSS
- This routine is available only in immediate mode.
-
- The accumulation buffer is available only in the normal framebuffer.
- aaaaccccssssiiiizzzzeeee should be called only while draw mode is NNNNOOOORRRRMMMMAAAALLLL.
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- IRIS-4D G, GT, and GTX models, the Personal Iris, and Iris Elan do not
- support the accumulation buffer. Use ggggeeeettttggggddddeeee to determine what support is
- available for accumulation buffering.
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- On IRIS-4D VGX models, the 16 bits per color component accumulation
- buffer is signed; it therefore supports accumulated values in the range
- -32768 through 32767.
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- IRIS-4D RealityEngine models also support values of 12 and 24 planes
- (signed).
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- PPPPaaaaggggeeee 1111
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